- got rid of FNameNoInit and made the default constructor of FName non-initializing.

This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
Christoph Oelckers 2018-08-19 01:14:15 +02:00
commit fad406c4c9
47 changed files with 185 additions and 309 deletions

View file

@ -408,7 +408,7 @@ void PClassActor::RegisterIDs()
PClassActor *PClassActor::GetReplacement(bool lookskill)
{
FName skillrepname;
FName skillrepname = NAME_None;
if (lookskill && AllSkills.Size() > (unsigned)gameskill)
{
@ -470,7 +470,7 @@ DEFINE_ACTION_FUNCTION(AActor, GetReplacement)
PClassActor *PClassActor::GetReplacee(bool lookskill)
{
FName skillrepname;
FName skillrepname = NAME_None;
if (lookskill && AllSkills.Size() > (unsigned)gameskill)
{