- got rid of FNameNoInit and made the default constructor of FName non-initializing.

This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
Christoph Oelckers 2018-08-19 01:14:15 +02:00
commit fad406c4c9
47 changed files with 185 additions and 309 deletions

View file

@ -657,11 +657,9 @@ static void ParseListMenu(FScanner &sc)
static void ParseOptionValue(FScanner &sc)
{
FName optname;
FOptionValues *val = new FOptionValues;
sc.MustGetString();
optname = sc.String;
FName optname = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
@ -689,11 +687,9 @@ static void ParseOptionValue(FScanner &sc)
static void ParseOptionString(FScanner &sc)
{
FName optname;
FOptionValues *val = new FOptionValues;
sc.MustGetString();
optname = sc.String;
FName optname = sc.String;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{