- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -375,10 +375,9 @@ void ParseSplash (FScanner &sc)
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int splashnum;
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FSplashDef *splashdef;
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bool isnew = false;
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FName name;
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sc.MustGetString ();
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name = sc.String;
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FName name = sc.String;
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splashnum = (int)FindSplash (name);
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if (splashnum < 0)
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{
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@ -422,10 +421,9 @@ void ParseSplash (FScanner &sc)
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void ParseTerrain (FScanner &sc)
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{
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int terrainnum;
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FName name;
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sc.MustGetString ();
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name = sc.String;
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FName name = sc.String;
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terrainnum = (int)P_FindTerrain (name);
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if (terrainnum < 0)
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{
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