- got rid of FNameNoInit and made the default constructor of FName non-initializing.

This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
Christoph Oelckers 2018-08-19 01:14:15 +02:00
commit fad406c4c9
47 changed files with 185 additions and 309 deletions

View file

@ -400,9 +400,9 @@ class USDFParser : public UDMFParserBase
bool ParseConversation()
{
PClassActor *type = NULL;
PClassActor *type = nullptr;
int dlgid = -1;
FName clsid;
FName clsid = NAME_None;
unsigned int startpos = StrifeDialogues.Size();
while (!sc.CheckToken('}'))