- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -400,9 +400,9 @@ class USDFParser : public UDMFParserBase
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bool ParseConversation()
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{
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PClassActor *type = NULL;
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PClassActor *type = nullptr;
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int dlgid = -1;
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FName clsid;
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FName clsid = NAME_None;
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unsigned int startpos = StrifeDialogues.Size();
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while (!sc.CheckToken('}'))
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