- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -301,82 +301,6 @@ CCMD (playerclasses)
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// 16 pixels of bob
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#define MAXBOB 16.
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// The player_t constructor. Since LogText is not a POD, we cannot just
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// memset it all to 0.
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player_t::player_t()
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: mo(0),
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playerstate(0),
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cls(0),
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DesiredFOV(0),
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FOV(0),
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viewz(0),
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viewheight(0),
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deltaviewheight(0),
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bob(0),
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Vel(0, 0),
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centering(0),
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turnticks(0),
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attackdown(0),
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usedown(0),
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oldbuttons(0),
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health(0),
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inventorytics(0),
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CurrentPlayerClass(0),
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fragcount(0),
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lastkilltime(0),
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multicount(0),
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spreecount(0),
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WeaponState(0),
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ReadyWeapon(0),
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PendingWeapon(0),
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psprites(0),
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cheats(0),
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timefreezer(0),
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refire(0),
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inconsistant(0),
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killcount(0),
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itemcount(0),
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secretcount(0),
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damagecount(0),
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bonuscount(0),
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hazardcount(0),
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poisoncount(0),
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poisoner(0),
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attacker(0),
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extralight(0),
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morphTics(0),
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MorphedPlayerClass(0),
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MorphStyle(0),
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MorphExitFlash(0),
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PremorphWeapon(0),
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chickenPeck(0),
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jumpTics(0),
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onground(0),
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respawn_time(0),
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camera(0),
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air_finished(0),
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MUSINFOactor(0),
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MUSINFOtics(-1),
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crouching(0),
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crouchdir(0),
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Bot(0),
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BlendR(0),
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BlendG(0),
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BlendB(0),
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BlendA(0),
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LogText(),
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crouchfactor(0),
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crouchoffset(0),
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crouchviewdelta(0),
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ConversationNPC(0),
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ConversationPC(0),
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ConversationNPCAngle(0.),
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ConversationFaceTalker(0)
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{
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memset (&cmd, 0, sizeof(cmd));
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memset (frags, 0, sizeof(frags));
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}
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player_t::~player_t()
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{
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DestroyPSprites();
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