- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -369,7 +369,7 @@ public:
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class FxIdentifier : public FxExpression
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{
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public:
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FName Identifier;
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FName Identifier = NAME_None;
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bool noglobal = false;
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FxIdentifier(FName i, const FScriptPosition &p);
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