- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -569,9 +569,8 @@ DEFINE_PROPERTY(painchance, ZI, Actor)
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}
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else
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{
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FName painType;
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if (!stricmp(str, "Normal")) painType = NAME_None;
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else painType=str;
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FName painType = NAME_None;
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if (stricmp(str, "Normal")) painType = str;
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info->SetPainChance(painType, id);
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}
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@ -897,15 +896,14 @@ DEFINE_PROPERTY(damagefactor, ZF, Actor)
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PROP_STRING_PARM(str, 0);
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PROP_DOUBLE_PARM(id, 1);
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if (str == NULL)
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if (str == nullptr)
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{
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defaults->DamageFactor = id;
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}
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else
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{
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FName dmgType;
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if (!stricmp(str, "Normal")) dmgType = NAME_None;
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else dmgType=str;
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FName dmgType = NAME_None;
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if (stricmp(str, "Normal")) dmgType = str;
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info->SetDamageFactor(dmgType, id);
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}
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