- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -2147,7 +2147,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&fon
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}
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else
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{
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FName n;
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FName n = NAME_None;
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arc(key, n);
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font = V_GetFont(n);
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if (font == nullptr)
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