- got rid of FNameNoInit and made the default constructor of FName non-initializing.

This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
Christoph Oelckers 2018-08-19 01:14:15 +02:00
commit fad406c4c9
47 changed files with 185 additions and 309 deletions

View file

@ -789,6 +789,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
sc.MustGetString();
anim.BaseTexture = CheckForTexture (sc.String, ETextureType::Wall, texflags);
anim.OpenSound = anim.CloseSound = NAME_None;
if (!anim.BaseTexture.Exists())
{