- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -789,6 +789,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
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sc.MustGetString();
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anim.BaseTexture = CheckForTexture (sc.String, ETextureType::Wall, texflags);
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anim.OpenSound = anim.CloseSound = NAME_None;
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if (!anim.BaseTexture.Exists())
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{
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