- got rid of FNameNoInit and made the default constructor of FName non-initializing.

This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
This commit is contained in:
Christoph Oelckers 2018-08-19 01:14:15 +02:00
commit fad406c4c9
47 changed files with 185 additions and 309 deletions

View file

@ -403,7 +403,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
else if (map.endpic[0])
{
FName name;
FName name = NAME_None;
if (!stricmp(map.endpic, "$CAST"))
{