- got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
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47 changed files with 185 additions and 309 deletions
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@ -403,7 +403,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
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if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
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else if (map.endpic[0])
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{
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FName name;
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FName name = NAME_None;
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if (!stricmp(map.endpic, "$CAST"))
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{
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