BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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4 changed files with 9 additions and 4 deletions
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@ -316,6 +316,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF7, FORCEINFIGHTING, AActor, flags7),
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DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
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DEFINE_FLAG(MF8, BLOCKASPLAYER, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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