- merged 3dfloors2 branch into trunk.

SVN r3124 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-29 11:09:38 +00:00
commit fae8ed444c
41 changed files with 12358 additions and 445 deletions

View file

@ -869,7 +869,7 @@ extern FTexture *bottomtexture;
extern FTexture *midtexture;
extern bool rw_mustmarkfloor, rw_mustmarkceiling;
extern void R_NewWall(bool);
extern void R_GetExtraLight (int *light, const secplane_t &plane, FExtraLight *el);
//extern void R_GetExtraLight (int *light, const secplane_t &plane, FExtraLight *el);
extern int doorclosed;
extern int viewpitch;
#include "p_lnspec.h"
@ -1408,7 +1408,7 @@ void RP_Subsector (subsector_t *sub)
&ceilinglightlevel, false); // killough 4/11/98
basecolormap = frontsector->ColorMap;
R_GetExtraLight (&ceilinglightlevel, frontsector->ceilingplane, frontsector->ExtraLights);
//R_GetExtraLight (&ceilinglightlevel, frontsector->ceilingplane, frontsector->ExtraLights);
// [RH] set foggy flag
foggy = level.fadeto || frontsector->ColorMap->Fade || (level.flags & LEVEL_HASFADETABLE);
@ -1433,7 +1433,7 @@ void RP_Subsector (subsector_t *sub)
) : NULL;*/
basecolormap = frontsector->ColorMap;
R_GetExtraLight (&floorlightlevel, frontsector->floorplane, frontsector->ExtraLights);
//R_GetExtraLight (&floorlightlevel, frontsector->floorplane, frontsector->ExtraLights);
// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
// killough 3/16/98: add floorlightlevel