- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
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28 changed files with 293 additions and 227 deletions
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@ -62,93 +62,6 @@ bool I_WriteIniFailed()
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return false; // return true to retry
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}
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static const char *pattern;
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#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
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static int matchfile(struct dirent *ent)
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#else
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static int matchfile(const struct dirent *ent)
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#endif
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{
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return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *I_FindFirst(const char *const filespec, findstate_t *const fileinfo)
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{
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FString dir;
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const char *const slash = strrchr(filespec, '/');
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if (slash)
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{
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pattern = slash + 1;
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dir = FString(filespec, slash - filespec + 1);
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fileinfo->path = dir;
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void *)-1;
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}
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int I_FindNext(void *const handle, findstate_t *const fileinfo)
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{
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose(void *const handle)
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{
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (handle != (void *)-1 && state->count > 0)
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{
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for (int i = 0; i < state->count; ++i)
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{
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free(state->namelist[i]);
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}
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free(state->namelist);
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state->namelist = nullptr;
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state->count = 0;
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}
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return 0;
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}
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int I_FindAttr(findstate_t *const fileinfo)
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{
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dirent *const ent = fileinfo->namelist[fileinfo->current];
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const FString path = fileinfo->path + ent->d_name;
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bool isdir;
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if (DirEntryExists(path, &isdir))
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{
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return isdir ? FA_DIREC : 0;
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}
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return 0;
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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