- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.

Again the objective is easier sharing with Raze.
This commit is contained in:
Christoph Oelckers 2020-04-11 12:59:55 +02:00
commit fb1a7679ec
28 changed files with 293 additions and 227 deletions

View file

@ -62,93 +62,6 @@ bool I_WriteIniFailed()
return false; // return true to retry
}
static const char *pattern;
#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
static int matchfile(struct dirent *ent)
#else
static int matchfile(const struct dirent *ent)
#endif
{
return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
}
void *I_FindFirst(const char *const filespec, findstate_t *const fileinfo)
{
FString dir;
const char *const slash = strrchr(filespec, '/');
if (slash)
{
pattern = slash + 1;
dir = FString(filespec, slash - filespec + 1);
fileinfo->path = dir;
}
else
{
pattern = filespec;
dir = ".";
}
fileinfo->current = 0;
fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
if (fileinfo->count > 0)
{
return fileinfo;
}
return (void *)-1;
}
int I_FindNext(void *const handle, findstate_t *const fileinfo)
{
findstate_t *const state = static_cast<findstate_t *>(handle);
if (state->current < fileinfo->count)
{
return ++state->current < fileinfo->count ? 0 : -1;
}
return -1;
}
int I_FindClose(void *const handle)
{
findstate_t *const state = static_cast<findstate_t *>(handle);
if (handle != (void *)-1 && state->count > 0)
{
for (int i = 0; i < state->count; ++i)
{
free(state->namelist[i]);
}
free(state->namelist);
state->namelist = nullptr;
state->count = 0;
}
return 0;
}
int I_FindAttr(findstate_t *const fileinfo)
{
dirent *const ent = fileinfo->namelist[fileinfo->current];
const FString path = fileinfo->path + ent->d_name;
bool isdir;
if (DirEntryExists(path, &isdir))
{
return isdir ? FA_DIREC : 0;
}
return 0;
}
TArray<FString> I_GetGogPaths()
{
// GOG's Doom games are Windows only at the moment