- split DSectorEffect::MovePlane into MoveFloor and MoveCeiling.
What was the point of this strange setup anyway? MoveFloor and MoveCeiling were inlines calling the universal MovePlane, which had nothing better to do than a switch/case with two cases - floor and ceiling!
This commit is contained in:
parent
74c9a7bf67
commit
fb2234396c
2 changed files with 179 additions and 183 deletions
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@ -155,8 +155,7 @@ bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool reset
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// (Use -1 to prevent it from trying to crush)
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// dest is the desired d value for the plane
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//
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DMover::EResult DMover::MovePlane (double speed, double dest, int crush,
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int floorOrCeiling, int direction, bool hexencrush)
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DMover::EResult DMover::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
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{
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bool flag;
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double lastpos;
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@ -164,227 +163,228 @@ DMover::EResult DMover::MovePlane (double speed, double dest, int crush,
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double move;
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//double destheight; //jff 02/04/98 used to keep floors/ceilings
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// from moving thru each other
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switch (floorOrCeiling)
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lastpos = m_Sector->floorplane.fD();
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switch (direction)
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{
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case 0:
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// FLOOR
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lastpos = m_Sector->floorplane.fD();
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switch (direction)
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case -1:
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// DOWN
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movedest = m_Sector->floorplane.GetChangedHeight(-speed);
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if (movedest >= dest)
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{
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case -1:
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// DOWN
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movedest = m_Sector->floorplane.GetChangedHeight (-speed);
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if (movedest >= dest)
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move = m_Sector->floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return crushed;
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m_Sector->floorplane.setD(dest);
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flag = P_ChangeSector(m_Sector, crush, move, 0, false);
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if (flag)
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{
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move = m_Sector->floorplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return crushed;
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m_Sector->floorplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip ();
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}
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return pastdest;
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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if (!MoveAttached(crush, -speed, 0, true)) return crushed;
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m_Sector->floorplane.setD(movedest);
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flag = P_ChangeSector (m_Sector, crush, -speed, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, speed, 0, true);
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MoveAttached(crush, speed, 0, false);
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return crushed;
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff (lastpos));
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m_Sector->AdjustFloorClip ();
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}
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip();
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}
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break;
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case 1:
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// UP
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// jff 02/04/98 keep floor from moving thru ceilings
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// [RH] not so easy with arbitrary planes
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//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
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return pastdest;
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}
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else
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{
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if (!MoveAttached(crush, -speed, 0, true)) return crushed;
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m_Sector->floorplane.setD(movedest);
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flag = P_ChangeSector(m_Sector, crush, -speed, 0, false);
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if (flag)
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{
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dest = -m_Sector->ceilingplane.fD();
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}
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movedest = m_Sector->floorplane.GetChangedHeight (speed);
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if (movedest <= dest)
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{
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move = m_Sector->floorplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return crushed;
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m_Sector->floorplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip ();
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}
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return pastdest;
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, speed, 0, true);
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MoveAttached(crush, speed, 0, false);
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return crushed;
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}
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else
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{
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if (!MoveAttached(crush, speed, 0, true)) return crushed;
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m_Sector->floorplane.setD(movedest);
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// COULD GET CRUSHED
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flag = P_ChangeSector (m_Sector, crush, speed, 0, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff (lastpos));
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m_Sector->AdjustFloorClip ();
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return crushed;
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}
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -speed, 0, true);
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MoveAttached(crush, -speed, 0, false);
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return crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff (lastpos));
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m_Sector->AdjustFloorClip ();
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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}
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break;
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}
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break;
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case 1:
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// CEILING
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lastpos = m_Sector->ceilingplane.fD();
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switch (direction)
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case 1:
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// UP
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// jff 02/04/98 keep floor from moving thru ceilings
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// [RH] not so easy with arbitrary planes
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//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
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{
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case -1:
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// DOWN
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// jff 02/04/98 keep ceiling from moving thru floors
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// [RH] not so easy with arbitrary planes
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//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
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dest = -m_Sector->ceilingplane.fD();
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}
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movedest = m_Sector->floorplane.GetChangedHeight(speed);
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if (movedest <= dest)
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{
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move = m_Sector->floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return crushed;
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m_Sector->floorplane.setD(dest);
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flag = P_ChangeSector(m_Sector, crush, move, 0, false);
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if (flag)
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{
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dest = -m_Sector->floorplane.fD();
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}
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movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
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if (movedest <= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return crushed;
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m_Sector->ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -move, 1, true);
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MoveAttached(crush, -move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return pastdest;
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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if (!MoveAttached(crush, -speed, 1, true)) return crushed;
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip();
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}
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return pastdest;
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}
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else
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{
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if (!MoveAttached(crush, speed, 0, true)) return crushed;
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m_Sector->ceilingplane.setD(movedest);
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m_Sector->floorplane.setD(movedest);
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// COULD GET CRUSHED
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flag = P_ChangeSector (m_Sector, crush, -speed, 1, false);
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if (flag)
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// COULD GET CRUSHED
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flag = P_ChangeSector(m_Sector, crush, speed, 0, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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return crushed;
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}
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, speed, 1, true);
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MoveAttached(crush, speed, 1, false);
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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return crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -speed, 0, true);
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MoveAttached(crush, -speed, 0, false);
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return crushed;
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}
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break;
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case 1:
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// UP
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movedest = m_Sector->ceilingplane.GetChangedHeight (speed);
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if (movedest >= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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}
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break;
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}
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return ok;
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}
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DMover::EResult DMover::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
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{
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bool flag;
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double lastpos;
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double movedest;
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double move;
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//double destheight; //jff 02/04/98 used to keep floors/ceilings
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// from moving thru each other
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lastpos = m_Sector->ceilingplane.fD();
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switch (direction)
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{
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case -1:
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// DOWN
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// jff 02/04/98 keep ceiling from moving thru floors
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// [RH] not so easy with arbitrary planes
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//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
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{
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dest = -m_Sector->floorplane.fD();
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}
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movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
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if (movedest <= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return crushed;
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if (!MoveAttached(crush, move, 1, true)) return crushed;
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m_Sector->ceilingplane.setD(dest);
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m_Sector->ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, move, 1, true);
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MoveAttached(crush, move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return pastdest;
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -move, 1, true);
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MoveAttached(crush, -move, 1, false);
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}
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else
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{
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if (!MoveAttached(crush, speed, 1, true)) return crushed;
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return pastdest;
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}
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else
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{
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if (!MoveAttached(crush, -speed, 1, true)) return crushed;
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m_Sector->ceilingplane.setD(movedest);
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m_Sector->ceilingplane.setD(movedest);
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flag = P_ChangeSector (m_Sector, crush, speed, 1, false);
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if (flag)
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// COULD GET CRUSHED
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flag = P_ChangeSector (m_Sector, crush, -speed, 1, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -speed, 1, true);
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MoveAttached(crush, -speed, 1, false);
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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return crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, speed, 1, true);
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MoveAttached(crush, speed, 1, false);
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return crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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}
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break;
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case 1:
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// UP
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movedest = m_Sector->ceilingplane.GetChangedHeight (speed);
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if (movedest >= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return crushed;
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m_Sector->ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, move, 1, true);
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MoveAttached(crush, move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return pastdest;
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}
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else
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{
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if (!MoveAttached(crush, speed, 1, true)) return crushed;
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m_Sector->ceilingplane.setD(movedest);
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flag = P_ChangeSector (m_Sector, crush, speed, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -speed, 1, true);
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MoveAttached(crush, -speed, 1, false);
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return crushed;
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}
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break;
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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}
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break;
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}
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return ok;
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}
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