- Fixed: Monsters couldn't hurt other monsters of the same species if they
were supposed to hate them. - Since I was editing the file anyway I added checks for Heretic's and Strife's damaging floor types to DCajunMaster::IsDangerous. - Added a NULL pointer check to DCajunMaster::TurnToAng because a crash log indicated that this can happen. - Fixed: Strife's energy pod contains 20 units when dropped by monsters. To achieve this I added an Ammo.DropAmount property because there are no other means to control this from inside a conversation script. SVN r151 (trunk)
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11 changed files with 61 additions and 20 deletions
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@ -987,11 +987,15 @@ BOOL PIT_CheckThing (AActor *thing)
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}
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if (thing->GetSpecies() == tmthing->target->GetSpecies())
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{
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// Don't hurt same species or any relative
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// Don't hurt same species or any relative -
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// but only if the target isn't one's hostile.
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if (!thing->IsHostile (tmthing->target))
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{
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// But only if the target isn't one's hostile.
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return false;
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// Allow hurting monsters the shooter hates.
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if (thing->tid == 0 || tmthing->target->tid != thing->tid)
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{
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return false;
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}
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}
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}
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}
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