Fix some r_scene_multithreaded related bugs
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3 changed files with 18 additions and 9 deletions
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@ -262,8 +262,7 @@ namespace swrenderer
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{
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RenderTranslucentPass *translucentPass = thread->TranslucentPass.get();
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short portalfloorclip[MAXWIDTH];
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int x2 = wallc.sx2;
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for (int x = wallc.sx1; x < x2; x++)
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for (int x = x1; x < x2; x++)
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{
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if (translucentPass->ClipSpriteColumnWithPortals(x, this))
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portalfloorclip[x] = mceilingclip[x];
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