- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
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16 changed files with 117 additions and 102 deletions
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@ -972,6 +972,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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("level.fogdensity", level.fogdensity)
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("level.outsidefogdensity", level.outsidefogdensity)
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("level.skyfog", level.skyfog)
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("level.deathsequence", level.deathsequence)
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("level.bodyqueslot", level.bodyqueslot)
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.Array("level.bodyque", level.bodyque, level.BODYQUESIZE);
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