- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.

This commit is contained in:
Christoph Oelckers 2018-11-24 20:32:12 +01:00
commit fb91982da2
16 changed files with 117 additions and 102 deletions

View file

@ -972,6 +972,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
("level.fogdensity", level.fogdensity)
("level.outsidefogdensity", level.outsidefogdensity)
("level.skyfog", level.skyfog)
("level.deathsequence", level.deathsequence)
("level.bodyqueslot", level.bodyqueslot)
.Array("level.bodyque", level.bodyque, level.BODYQUESIZE);