Merge commit '38df0665e3' into scripting
Conflicts: src/d_dehacked.cpp src/decallib.cpp src/g_hexen/a_clericstaff.cpp src/p_interaction.cpp src/p_local.h src/thingdef/thingdef_codeptr.cpp wadsrc/static/actors/constants.txt wadsrc/static/actors/shared/inventory.txt
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commit
fbaab5044d
50 changed files with 2432 additions and 2093 deletions
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@ -938,10 +938,7 @@ static bool CanAttackHurt(AActor *victim, AActor *shooter)
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// to harm / be harmed by anything.
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if (!victim->player && !shooter->player)
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{
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int infight;
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if (level.flags2 & LEVEL2_TOTALINFIGHTING) infight = 1;
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else if (level.flags2 & LEVEL2_NOINFIGHTING) infight = -1;
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else infight = infighting;
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int infight = G_SkillProperty(SKILLP_Infight);
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if (infight < 0)
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{
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@ -3912,7 +3909,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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//==========================================================================
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AActor *P_LinePickActor(AActor *t1, angle_t angle, fixed_t distance, int pitch,
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DWORD actorMask, DWORD wallMask)
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ActorFlags actorMask, DWORD wallMask)
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{
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fixed_t vx, vy, vz, shootz;
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