- convert main.vp to c++ so softpoly can use it
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@ -28,6 +28,7 @@
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#include "polyrenderer/math/gpu_types.h"
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#include "polyrenderer/drawers/poly_buffer.h"
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#include "polyrenderer/drawers/poly_draw_args.h"
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#include "polyrenderer/drawers/poly_vertex_shader.h"
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class DCanvas;
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class PolyDrawerCommand;
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@ -158,6 +159,7 @@ private:
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int modelFrame2 = -1;
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float modelInterpolationFactor = 0.0f;
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PolyVertexShader *vertexShader = nullptr;
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PolyMainVertexShader mainVertexShader;
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enum { max_additional_vertices = 16 };
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