- fixed a few things in the weapon drawer.
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2 changed files with 34 additions and 48 deletions
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@ -551,6 +551,9 @@ void GLSceneDrawer::DrawEndScene2D(sector_t * viewsector)
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gl_RenderState.mViewMatrix.loadIdentity();
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gl_RenderState.mProjectionMatrix.ortho(0, screen->GetWidth(), screen->GetHeight(), 0, -1.0f, 1.0f);
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gl_RenderState.ApplyMatrices();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_MULTISAMPLE);
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// [BB] Only draw the sprites if we didn't render a HUD model before.
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if (renderHUDModel == false)
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