Add aliasing meta data to loads and stores

This commit is contained in:
Magnus Norddahl 2016-10-08 09:29:26 +02:00
commit fc07a25306
22 changed files with 260 additions and 189 deletions

View file

@ -13,41 +13,41 @@
void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod method, SSAValue args, SSAValue thread_data)
{
dest = args[0][0].load();
source = args[0][1].load();
colormap = args[0][2].load();
translation = args[0][3].load();
basecolors = args[0][4].load();
pitch = args[0][5].load();
count = args[0][6].load();
dest_y = args[0][7].load();
dest = args[0][0].load(true);
source = args[0][1].load(true);
colormap = args[0][2].load(true);
translation = args[0][3].load(true);
basecolors = args[0][4].load(true);
pitch = args[0][5].load(true);
count = args[0][6].load(true);
dest_y = args[0][7].load(true);
if (method == DrawColumnMethod::Normal)
iscale = args[0][8].load();
texturefrac = args[0][9].load();
light = args[0][10].load();
color = SSAVec4i::unpack(args[0][11].load());
srccolor = SSAVec4i::unpack(args[0][12].load());
srcalpha = args[0][13].load();
destalpha = args[0][14].load();
SSAShort light_alpha = args[0][15].load();
SSAShort light_red = args[0][16].load();
SSAShort light_green = args[0][17].load();
SSAShort light_blue = args[0][18].load();
SSAShort fade_alpha = args[0][19].load();
SSAShort fade_red = args[0][20].load();
SSAShort fade_green = args[0][21].load();
SSAShort fade_blue = args[0][22].load();
SSAShort desaturate = args[0][23].load();
SSAInt flags = args[0][24].load();
iscale = args[0][8].load(true);
texturefrac = args[0][9].load(true);
light = args[0][10].load(true);
color = SSAVec4i::unpack(args[0][11].load(true));
srccolor = SSAVec4i::unpack(args[0][12].load(true));
srcalpha = args[0][13].load(true);
destalpha = args[0][14].load(true);
SSAShort light_alpha = args[0][15].load(true);
SSAShort light_red = args[0][16].load(true);
SSAShort light_green = args[0][17].load(true);
SSAShort light_blue = args[0][18].load(true);
SSAShort fade_alpha = args[0][19].load(true);
SSAShort fade_red = args[0][20].load(true);
SSAShort fade_green = args[0][21].load(true);
SSAShort fade_blue = args[0][22].load(true);
SSAShort desaturate = args[0][23].load(true);
SSAInt flags = args[0][24].load(true);
shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
shade_constants.desaturate = desaturate.zext_int();
thread.core = thread_data[0][0].load();
thread.num_cores = thread_data[0][1].load();
thread.pass_start_y = thread_data[0][2].load();
thread.pass_end_y = thread_data[0][3].load();
thread.temp = thread_data[0][4].load();
thread.core = thread_data[0][0].load(true);
thread.num_cores = thread_data[0][1].load(true);
thread.pass_start_y = thread_data[0][2].load(true);
thread.pass_end_y = thread_data[0][3].load(true);
thread.temp = thread_data[0][4].load(true);
is_simple_shade = (flags & DrawColumnArgs::simple_shade) == SSAInt(DrawColumnArgs::simple_shade);
@ -104,7 +104,7 @@ void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method,
if (numColumns == 4)
{
SSAVec16ub bg = dest[offset].load_unaligned_vec16ub();
SSAVec16ub bg = dest[offset].load_unaligned_vec16ub(false);
SSAVec8s bg0 = SSAVec8s::extendlo(bg);
SSAVec8s bg1 = SSAVec8s::extendhi(bg);
bgcolor[0] = SSAVec4i::extendlo(bg0);
@ -114,7 +114,7 @@ void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method,
}
else
{
bgcolor[0] = dest[offset].load_vec4ub();
bgcolor[0] = dest[offset].load_vec4ub(false);
}
SSAVec4i outcolor[4];
@ -131,7 +131,7 @@ void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method,
dest[offset].store_vec4ub(outcolor[0]);
}
stack_index.store(index + 1);
stack_index.store(index.add(SSAInt(1), true, true));
if (method == DrawColumnMethod::Normal)
stack_frac.store(frac + iscale);
loop.end_block();
@ -218,7 +218,7 @@ SSAVec4i DrawColumnCodegen::ProcessPixelPal(SSAInt sample_index, SSAVec4i bgcolo
{
default:
case DrawColumnVariant::DrawCopy:
return blend_copy(basecolors[ColormapSample(sample_index) * 4].load_vec4ub());
return blend_copy(basecolors[ColormapSample(sample_index) * 4].load_vec4ub(true));
case DrawColumnVariant::Draw:
return blend_copy(ShadePal(ColormapSample(sample_index), isSimpleShade));
case DrawColumnVariant::DrawAdd:
@ -259,17 +259,17 @@ SSAVec4i DrawColumnCodegen::ProcessPixelPal(SSAInt sample_index, SSAVec4i bgcolo
SSAVec4i DrawColumnCodegen::Sample(SSAInt sample_index)
{
return source[sample_index].load_vec4ub();
return source[sample_index].load_vec4ub(true);
}
SSAInt DrawColumnCodegen::ColormapSample(SSAInt sample_index)
{
return colormap[source[sample_index].load().zext_int()].load().zext_int();
return colormap[source[sample_index].load(true).zext_int()].load(true).zext_int();
}
SSAInt DrawColumnCodegen::TranslateSample(SSAInt sample_index)
{
return translation[source[sample_index].load().zext_int()].load().zext_int();
return translation[source[sample_index].load(true).zext_int()].load(true).zext_int();
}
SSAVec4i DrawColumnCodegen::Shade(SSAVec4i fg, bool isSimpleShade)