Add aliasing meta data to loads and stores

This commit is contained in:
Magnus Norddahl 2016-10-08 09:29:26 +02:00
commit fc07a25306
22 changed files with 260 additions and 189 deletions

View file

@ -13,31 +13,31 @@
void DrawSpanCodegen::Generate(DrawSpanVariant variant, SSAValue args)
{
destorg = args[0][0].load();
source = args[0][1].load();
destpitch = args[0][2].load();
stack_xfrac.store(args[0][3].load());
stack_yfrac.store(args[0][4].load());
xstep = args[0][5].load();
ystep = args[0][6].load();
x1 = args[0][7].load();
x2 = args[0][8].load();
y = args[0][9].load();
xbits = args[0][10].load();
ybits = args[0][11].load();
light = args[0][12].load();
srcalpha = args[0][13].load();
destalpha = args[0][14].load();
SSAShort light_alpha = args[0][15].load();
SSAShort light_red = args[0][16].load();
SSAShort light_green = args[0][17].load();
SSAShort light_blue = args[0][18].load();
SSAShort fade_alpha = args[0][19].load();
SSAShort fade_red = args[0][20].load();
SSAShort fade_green = args[0][21].load();
SSAShort fade_blue = args[0][22].load();
SSAShort desaturate = args[0][23].load();
SSAInt flags = args[0][24].load();
destorg = args[0][0].load(true);
source = args[0][1].load(true);
destpitch = args[0][2].load(true);
stack_xfrac.store(args[0][3].load(true));
stack_yfrac.store(args[0][4].load(true));
xstep = args[0][5].load(true);
ystep = args[0][6].load(true);
x1 = args[0][7].load(true);
x2 = args[0][8].load(true);
y = args[0][9].load(true);
xbits = args[0][10].load(true);
ybits = args[0][11].load(true);
light = args[0][12].load(true);
srcalpha = args[0][13].load(true);
destalpha = args[0][14].load(true);
SSAShort light_alpha = args[0][15].load(true);
SSAShort light_red = args[0][16].load(true);
SSAShort light_green = args[0][17].load(true);
SSAShort light_blue = args[0][18].load(true);
SSAShort fade_alpha = args[0][19].load(true);
SSAShort fade_red = args[0][20].load(true);
SSAShort fade_green = args[0][21].load(true);
SSAShort fade_blue = args[0][22].load(true);
SSAShort desaturate = args[0][23].load(true);
SSAInt flags = args[0][24].load(true);
shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
shade_constants.desaturate = desaturate.zext_int();
@ -97,7 +97,7 @@ SSAInt DrawSpanCodegen::Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool
SSAInt index = stack_index.load();
loop.loop_block(index < sseLength);
SSAVec16ub bg = data[index * 16].load_unaligned_vec16ub();
SSAVec16ub bg = data[index * 16].load_unaligned_vec16ub(false);
SSAVec8s bg0 = SSAVec8s::extendlo(bg);
SSAVec8s bg1 = SSAVec8s::extendhi(bg);
SSAVec4i bgcolors[4] =
@ -123,7 +123,7 @@ SSAInt DrawSpanCodegen::Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool
SSAVec16ub color(SSAVec8s(colors[0], colors[1]), SSAVec8s(colors[2], colors[3]));
data[index * 16].store_unaligned_vec16ub(color);
stack_index.store(index + 1);
stack_index.store(index.add(SSAInt(1), true, true));
loop.end_block();
}
return sseLength;
@ -140,11 +140,11 @@ void DrawSpanCodegen::Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleS
SSAInt xfrac = stack_xfrac.load();
SSAInt yfrac = stack_yfrac.load();
SSAVec4i bgcolor = data[index * 4].load_vec4ub();
SSAVec4i bgcolor = data[index * 4].load_vec4ub(false);
SSAVec4i color = Blend(Shade(Sample(xfrac, yfrac, isNearestFilter, is64x64), isSimpleShade), bgcolor, variant);
data[index * 4].store_vec4ub(color);
stack_index.store(index + 1);
stack_index.store(index.add(SSAInt(1), true, true));
stack_xfrac.store(xfrac + xstep);
stack_yfrac.store(yfrac + ystep);
loop.end_block();
@ -160,7 +160,7 @@ SSAVec4i DrawSpanCodegen::Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilte
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
else
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
return source[spot * 4].load_vec4ub();
return source[spot * 4].load_vec4ub(true);
}
else
{