- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
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3 changed files with 3 additions and 4 deletions
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@ -340,7 +340,6 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
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}
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player->mo->DamageType = NAME_None;
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// player->mo->GiveDefaultInventory();
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if (player->ReadyWeapon != NULL)
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{
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->GetUpState());
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