- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.

APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
This commit is contained in:
Christoph Oelckers 2014-10-25 11:51:29 +02:00
commit fc40e9723a
3 changed files with 3 additions and 4 deletions

View file

@ -1203,9 +1203,6 @@ void APlayerPawn::GiveDefaultInventory ()
{
if (player == NULL) return;
// [GRB] Give inventory specified in DECORATE
player->health = GetDefault ()->health;
// HexenArmor must always be the first item in the inventory because
// it provides player class based protection that should not affect
// any other protection item.