- added necessary state to implement 3D light splitting using hardware clipping planes.

This commit is contained in:
Christoph Oelckers 2016-01-30 23:01:11 +01:00
commit fc57180d7e
7 changed files with 43 additions and 3 deletions

View file

@ -174,7 +174,7 @@ void gl_LoadExtensions()
void gl_PrintStartupLog()
{
int v = 0;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &v);
if (gl.version >= 3.2) glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &v);
Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));