- added necessary state to implement 3D light splitting using hardware clipping planes.
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7 changed files with 43 additions and 3 deletions
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@ -174,7 +174,7 @@ void gl_LoadExtensions()
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void gl_PrintStartupLog()
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{
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int v = 0;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &v);
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if (gl.version >= 3.2) glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &v);
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Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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