Add code that should draw the mesh
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20 changed files with 395 additions and 171 deletions
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@ -89,7 +89,7 @@ public:
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int GetBindlessTextureIndex(FMaterial* material, int clampmode, int translation) override;
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void DrawLevelMesh(const FVector3& pos, const VSMatrix& proj) override;
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void DrawLevelMesh(const HWViewpointUniforms& viewpoint) override;
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private:
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void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
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