Add code that should draw the mesh
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20 changed files with 395 additions and 171 deletions
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@ -116,9 +116,6 @@ protected:
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uint32_t mLastLightsOffset = 0;
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uint32_t mViewpointOffset = 0;
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VkStreamBufferWriter mStreamBufferWriter;
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VkMatrixBufferWriter mMatrixBufferWriter;
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int mLastVertexOffsets[2] = { 0, 0 };
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IBuffer* mLastVertexBuffer = nullptr;
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IBuffer* mLastIndexBuffer = nullptr;
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