- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
players, or overlapping uses of PowerTimeFreezer will malfunction. SVN r3599 (trunk)
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5 changed files with 51 additions and 36 deletions
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@ -2905,7 +2905,7 @@ void AActor::Tick ()
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}
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// Apply freeze mode.
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if (( level.flags2 & LEVEL2_FROZEN ) && ( player == NULL || !( player->cheats & CF_TIMEFREEZE )))
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if ((level.flags2 & LEVEL2_FROZEN) && (player == NULL || player->timefreezer == 0))
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{
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return;
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}
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