- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different

players, or overlapping uses of PowerTimeFreezer will malfunction.

SVN r3599 (trunk)
This commit is contained in:
Randy Heit 2012-04-27 01:40:50 +00:00
commit fc6d55c508
5 changed files with 51 additions and 36 deletions

View file

@ -101,7 +101,7 @@ void P_Ticker (void)
// off the music.
for (i = 0; i < MAXPLAYERS; i++ )
{
if (playeringame[i] && players[i].cheats & CF_TIMEFREEZE)
if (playeringame[i] && players[i].timefreezer != 0)
break;
}