- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
players, or overlapping uses of PowerTimeFreezer will malfunction. SVN r3599 (trunk)
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5 changed files with 51 additions and 36 deletions
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@ -101,7 +101,7 @@ void P_Ticker (void)
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// off the music.
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for (i = 0; i < MAXPLAYERS; i++ )
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{
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if (playeringame[i] && players[i].cheats & CF_TIMEFREEZE)
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if (playeringame[i] && players[i].timefreezer != 0)
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break;
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}
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