Compute row location using gl_FragCoord.

This commit is contained in:
Christopher Bruns 2016-10-02 13:11:07 -04:00
commit fcbf9342d6
4 changed files with 9 additions and 12 deletions

View file

@ -54,6 +54,7 @@ void FPresent3DRowShader::Bind()
Contrast.Init(mShader, "Contrast");
Brightness.Init(mShader, "Brightness");
Scale.Init(mShader, "UVScale");
WindowHeight.Init(mShader, "WindowHeight");
VerticalPixelOffset.Init(mShader, "VerticalPixelOffset");
}
mShader.Bind();

View file

@ -41,6 +41,7 @@ public:
FBufferedUniform1f Contrast;
FBufferedUniform1f Brightness;
FBufferedUniform2f Scale;
FBufferedUniform1i WindowHeight;
FBufferedUniform1i VerticalPixelOffset;
private: