Compute row location using gl_FragCoord.
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4 changed files with 9 additions and 12 deletions
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@ -54,6 +54,7 @@ void FPresent3DRowShader::Bind()
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Contrast.Init(mShader, "Contrast");
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Brightness.Init(mShader, "Brightness");
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Scale.Init(mShader, "UVScale");
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WindowHeight.Init(mShader, "WindowHeight");
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VerticalPixelOffset.Init(mShader, "VerticalPixelOffset");
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}
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mShader.Bind();
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@ -41,6 +41,7 @@ public:
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FBufferedUniform1f Contrast;
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FBufferedUniform1f Brightness;
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FBufferedUniform2f Scale;
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FBufferedUniform1i WindowHeight;
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FBufferedUniform1i VerticalPixelOffset;
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private:
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