- moved around more stuff from the FRenderer interface.
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11 changed files with 133 additions and 129 deletions
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@ -680,7 +680,7 @@ void D_Display ()
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cycles.Clock();
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r_UseVanillaTransparency = UseVanillaTransparency(); // [SP] Cache UseVanillaTransparency() call
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r_renderercaps = Renderer->GetCaps(); // [SP] Get the current capabilities of the renderer
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r_renderercaps = screen->GetCaps(); // [SP] Get the current capabilities of the renderer
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if (players[consoleplayer].camera == NULL)
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{
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@ -808,8 +808,9 @@ void D_Display ()
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Renderer->RenderView(&players[consoleplayer]);
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screen->Begin2D(viewactive);
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Renderer->DrawRemainingPlayerSprites();
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screen->DrawBlendingRect();
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// todo: These need to go into RenderView.
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//Renderer->DrawRemainingPlayerSprites();
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//screen->DrawBlendingRect();
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if (automapactive)
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{
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AM_Drawer (hud_althud? viewheight : StatusBar->GetTopOfStatusbar());
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