- moved around more stuff from the FRenderer interface.
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11 changed files with 133 additions and 129 deletions
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@ -39,13 +39,16 @@ public:
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bool SetContrast(float contrast);
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void DoSetGamma();
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void UpdatePalette();
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void GetFlashedPalette (PalEntry pal[256]);
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PalEntry *GetPalette ();
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bool SetFlash(PalEntry rgb, int amount);
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void GetFlash(PalEntry &rgb, int &amount);
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bool Begin2D(bool copy3d);
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void GameRestart();
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void UpdatePalette() override;
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void GetFlashedPalette (PalEntry pal[256]) override;
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PalEntry *GetPalette () override;
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bool SetFlash(PalEntry rgb, int amount) override;
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void GetFlash(PalEntry &rgb, int &amount) override;
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bool Begin2D(bool copy3d) override;
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void GameRestart() override;
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void InitForLevel() override;
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void SetClearColor(int color) override;
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uint32_t GetCaps() override;
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// Retrieves a buffer containing image data for a screenshot.
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// Hint: Pitch can be negative for upside-down images, in which case buffer
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