- moved around more stuff from the FRenderer interface.

This commit is contained in:
Christoph Oelckers 2018-04-03 22:50:47 +02:00
commit fcc33f0a09
11 changed files with 133 additions and 129 deletions

View file

@ -39,13 +39,16 @@ public:
bool SetContrast(float contrast);
void DoSetGamma();
void UpdatePalette();
void GetFlashedPalette (PalEntry pal[256]);
PalEntry *GetPalette ();
bool SetFlash(PalEntry rgb, int amount);
void GetFlash(PalEntry &rgb, int &amount);
bool Begin2D(bool copy3d);
void GameRestart();
void UpdatePalette() override;
void GetFlashedPalette (PalEntry pal[256]) override;
PalEntry *GetPalette () override;
bool SetFlash(PalEntry rgb, int amount) override;
void GetFlash(PalEntry &rgb, int &amount) override;
bool Begin2D(bool copy3d) override;
void GameRestart() override;
void InitForLevel() override;
void SetClearColor(int color) override;
uint32_t GetCaps() override;
// Retrieves a buffer containing image data for a screenshot.
// Hint: Pitch can be negative for upside-down images, in which case buffer