- moved around more stuff from the FRenderer interface.
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11 changed files with 133 additions and 129 deletions
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@ -4128,9 +4128,9 @@ void P_SetupLevel (const char *lumpname, int position)
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}
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// This must be done BEFORE the PolyObj Spawn!!!
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InitRenderInfo();
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Renderer->PreprocessLevel();
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SWRenderer->PreprocessLevel();
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InitRenderInfo(); // create hardware independent renderer resources for the level.
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screen->InitForLevel(); // create hardware dependent level resources (e.g. the vertex buffer)
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SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups();
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times[16].Clock();
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