- moved around more stuff from the FRenderer interface.

This commit is contained in:
Christoph Oelckers 2018-04-03 22:50:47 +02:00
commit fcc33f0a09
11 changed files with 133 additions and 129 deletions

View file

@ -4128,9 +4128,9 @@ void P_SetupLevel (const char *lumpname, int position)
}
// This must be done BEFORE the PolyObj Spawn!!!
InitRenderInfo();
Renderer->PreprocessLevel();
SWRenderer->PreprocessLevel();
InitRenderInfo(); // create hardware independent renderer resources for the level.
screen->InitForLevel(); // create hardware dependent level resources (e.g. the vertex buffer)
SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
InitPortalGroups();
times[16].Clock();