Fix frame buffer binding bug that caused PP textures to end up with bad data
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4482ad2b78
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fcee021753
2 changed files with 21 additions and 11 deletions
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@ -442,7 +442,7 @@ void PPCameraExposure::UpdateTextures()
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void PPCameraExposure::UpdateSteps()
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{
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if (!gl_bloom && gl_tonemap == 0)
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if (!gl_bloom)
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{
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hw_postprocess.Effects["UpdateCameraExposure"] = {};
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return;
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