Fix frame buffer binding bug that caused PP textures to end up with bad data

This commit is contained in:
Magnus Norddahl 2018-07-03 21:44:49 +02:00
commit fcee021753
2 changed files with 21 additions and 11 deletions

View file

@ -442,7 +442,7 @@ void PPCameraExposure::UpdateTextures()
void PPCameraExposure::UpdateSteps()
{
if (!gl_bloom && gl_tonemap == 0)
if (!gl_bloom)
{
hw_postprocess.Effects["UpdateCameraExposure"] = {};
return;