Remove redundant span drawer args

This commit is contained in:
Magnus Norddahl 2017-01-30 04:35:28 +01:00
commit fd459b1f13
7 changed files with 26 additions and 60 deletions

View file

@ -108,16 +108,16 @@ namespace swrenderer
basecolormap = colormap;
GlobVis = LightVisibility::Instance()->FlatPlaneGlobVis() / planeheight;
drawerargs.ds_light = 0;
drawerargs.dc_light = 0;
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->fixedlightlev >= 0)
{
drawerargs.SetDSColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
drawerargs.SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
plane_shade = false;
}
else if (cameraLight->fixedcolormap)
{
drawerargs.SetDSColorMapLight(cameraLight->fixedcolormap, 0, 0);
drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
plane_shade = false;
}
else
@ -183,7 +183,7 @@ namespace swrenderer
if (plane_shade)
{
// Determine lighting based on the span's distance from the viewer.
drawerargs.SetDSColorMapLight(basecolormap, (float)(GlobVis * fabs(CenterY - y)), planeshade);
drawerargs.SetColorMapLight(basecolormap, (float)(GlobVis * fabs(CenterY - y)), planeshade);
}
if (r_dynlights)