- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
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3 changed files with 18 additions and 0 deletions
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@ -1897,6 +1897,7 @@ void AM_drawSubsectors()
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FDynamicColormap *colormap;
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mpoint_t originpt;
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screen->StartSimplePolys();
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for (int i = 0; i < numsubsectors; ++i)
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{
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if (subsectors[i].flags & SSECF_POLYORG)
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@ -2049,6 +2050,7 @@ void AM_drawSubsectors()
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);
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}
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}
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screen->FinishSimplePolys();
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}
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//=============================================================================
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