- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.

This commit is contained in:
Christoph Oelckers 2016-08-06 19:20:41 +02:00
commit fd7b833ad5
3 changed files with 18 additions and 0 deletions

View file

@ -1244,6 +1244,19 @@ void DCanvas::Clear (int left, int top, int right, int bottom, int palcolor, uin
}
}
//==========================================================================
//
// no-ops. This is so that renderer backends can better manage the
// processing of the subsector drawing in the automap
//
//==========================================================================
void DCanvas::StartSimplePolys()
{}
void DCanvas::FinishSimplePolys()
{}
//==========================================================================
//
// DCanvas :: FillSimplePoly