- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
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3 changed files with 18 additions and 0 deletions
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@ -1244,6 +1244,19 @@ void DCanvas::Clear (int left, int top, int right, int bottom, int palcolor, uin
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}
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}
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//==========================================================================
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//
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// no-ops. This is so that renderer backends can better manage the
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// processing of the subsector drawing in the automap
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//
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//==========================================================================
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void DCanvas::StartSimplePolys()
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{}
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void DCanvas::FinishSimplePolys()
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{}
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//==========================================================================
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//
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// DCanvas :: FillSimplePoly
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