- Added teamgame fix for menu by Karate Chris.
- Added GZDoom's Sector_Outside sector type which forces outside fog regardless of ceiling texture. SVN r670 (trunk)
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5 changed files with 14 additions and 4 deletions
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@ -1084,7 +1084,7 @@ void P_LoadSectors (MapData * map)
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// [RH] Sectors default to white light with the default fade.
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// If they are outside (have a sky ceiling), they use the outside fog.
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if (level.outsidefog != 0xff000000 && ss->ceilingpic == skyflatnum)
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if (level.outsidefog != 0xff000000 && (ss->ceilingpic == skyflatnum || (ss->special&0xff) == Sector_Outside))
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{
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if (fogMap == NULL)
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fogMap = GetSpecialLights (PalEntry (255,255,255), level.outsidefog, 0);
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