- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
Karate Chris. - Added several type checks to the weapon slot code. - Changed: Players no longer respawn in instant death sectors with the 'Respawn where died' flag on. SVN r1101 (trunk)
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bb0759f575
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14 changed files with 1053 additions and 1152 deletions
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@ -1,135 +1,8 @@
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#include "actor.h"
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#include "info.h"
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#include "m_random.h"
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#include "p_local.h"
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static FRandom pr_fogspawn ("FogSpawn");
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void A_FogSpawn (AActor *);
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void A_FogMove (AActor *);
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// Fog Spawner --------------------------------------------------------------
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class AFogSpawner : public AActor
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{
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DECLARE_ACTOR (AFogSpawner, AActor)
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};
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FState AFogSpawner::States[] =
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{
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#define S_SPAWNFOG1 0
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S_NORMAL (TNT1, 'A', 20, A_FogSpawn , &States[S_SPAWNFOG1]),
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};
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IMPLEMENT_ACTOR (AFogSpawner, Hexen, 10000, 0)
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PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP)
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PROP_Flags2 (MF2_FLOATBOB)
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PROP_RenderFlags (RF_INVISIBLE)
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PROP_SpawnState (S_SPAWNFOG1)
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END_DEFAULTS
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// Small Fog Patch ----------------------------------------------------------
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class AFogPatchSmall : public AActor
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{
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DECLARE_ACTOR (AFogPatchSmall, AActor)
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};
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FState AFogPatchSmall::States[] =
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{
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#define S_FOGPATCHS1 0
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S_NORMAL (FOGS, 'A', 7, A_FogMove , &States[S_FOGPATCHS1+1]),
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S_NORMAL (FOGS, 'B', 7, A_FogMove , &States[S_FOGPATCHS1+2]),
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S_NORMAL (FOGS, 'C', 7, A_FogMove , &States[S_FOGPATCHS1+3]),
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S_NORMAL (FOGS, 'D', 7, A_FogMove , &States[S_FOGPATCHS1+4]),
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S_NORMAL (FOGS, 'E', 7, A_FogMove , &States[S_FOGPATCHS1]),
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#define S_FOGPATCHS0 (S_FOGPATCHS1+5)
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S_NORMAL (FOGS, 'E', 5, NULL , NULL),
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};
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IMPLEMENT_ACTOR (AFogPatchSmall, Hexen, 10001, 0)
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PROP_SpeedFixed (1)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_FLOAT)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_RenderStyle (STYLE_Translucent)
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PROP_Alpha (HX_SHADOW)
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PROP_SpawnState (S_FOGPATCHS1)
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PROP_DeathState (S_FOGPATCHS0)
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END_DEFAULTS
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// Medium Fog Patch ---------------------------------------------------------
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class AFogPatchMedium : public AActor
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{
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DECLARE_ACTOR (AFogPatchMedium, AActor)
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};
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FState AFogPatchMedium::States[] =
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{
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#define S_FOGPATCHM1 0
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S_NORMAL (FOGM, 'A', 7, A_FogMove , &States[S_FOGPATCHM1+1]),
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S_NORMAL (FOGM, 'B', 7, A_FogMove , &States[S_FOGPATCHM1+2]),
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S_NORMAL (FOGM, 'C', 7, A_FogMove , &States[S_FOGPATCHM1+3]),
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S_NORMAL (FOGM, 'D', 7, A_FogMove , &States[S_FOGPATCHM1+4]),
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S_NORMAL (FOGM, 'E', 7, A_FogMove , &States[S_FOGPATCHM1]),
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#define S_FOGPATCHM0 (S_FOGPATCHM1+5)
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S_NORMAL (FOGS, 'A', 5, NULL , &States[S_FOGPATCHM0+1]),
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S_NORMAL (FOGS, 'B', 5, NULL , &States[S_FOGPATCHM0+2]),
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S_NORMAL (FOGS, 'C', 5, NULL , &States[S_FOGPATCHM0+3]),
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S_NORMAL (FOGS, 'D', 5, NULL , &States[S_FOGPATCHM0+4]),
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S_NORMAL (FOGS, 'E', 5, NULL , &AFogPatchSmall::States[S_FOGPATCHS0]),
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};
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IMPLEMENT_ACTOR (AFogPatchMedium, Hexen, 10002, 0)
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PROP_SpeedFixed (1)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_FLOAT)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_RenderStyle (STYLE_Translucent)
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PROP_Alpha (HX_SHADOW)
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PROP_SpawnState (S_FOGPATCHM1)
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PROP_DeathState (S_FOGPATCHM0)
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END_DEFAULTS
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// Large Fog Patch ----------------------------------------------------------
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class AFogPatchLarge : public AActor
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{
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DECLARE_ACTOR (AFogPatchLarge, AActor)
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};
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FState AFogPatchLarge::States[] =
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{
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#define S_FOGPATCHL1 0
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S_NORMAL (FOGL, 'A', 7, A_FogMove , &States[S_FOGPATCHL1+1]),
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S_NORMAL (FOGL, 'B', 7, A_FogMove , &States[S_FOGPATCHL1+2]),
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S_NORMAL (FOGL, 'C', 7, A_FogMove , &States[S_FOGPATCHL1+3]),
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S_NORMAL (FOGL, 'D', 7, A_FogMove , &States[S_FOGPATCHL1+4]),
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S_NORMAL (FOGL, 'E', 7, A_FogMove , &States[S_FOGPATCHL1]),
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#define S_FOGPATCHL0 (S_FOGPATCHL1+5)
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S_NORMAL (FOGM, 'A', 4, NULL , &States[S_FOGPATCHL0+1]),
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S_NORMAL (FOGM, 'B', 4, NULL , &States[S_FOGPATCHL0+2]),
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S_NORMAL (FOGM, 'C', 4, NULL , &States[S_FOGPATCHL0+3]),
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S_NORMAL (FOGM, 'D', 4, NULL , &States[S_FOGPATCHL0+4]),
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S_NORMAL (FOGM, 'E', 4, NULL , &AFogPatchMedium::States[S_FOGPATCHM0]),
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};
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IMPLEMENT_ACTOR (AFogPatchLarge, Hexen, 10003, 0)
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PROP_SpeedFixed (1)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_FLOAT)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_RenderStyle (STYLE_Translucent)
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PROP_Alpha (HX_SHADOW)
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PROP_SpawnState (S_FOGPATCHL1)
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PROP_DeathState (S_FOGPATCHL0)
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END_DEFAULTS
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//==========================================================================
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// Fog Variables:
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//
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@ -153,9 +26,9 @@ void A_FogSpawn (AActor *actor)
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{
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static const PClass *fogs[3] =
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{
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RUNTIME_CLASS(AFogPatchSmall),
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RUNTIME_CLASS(AFogPatchMedium),
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RUNTIME_CLASS(AFogPatchLarge)
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PClass::FindClass ("FogPatchSmall"),
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PClass::FindClass ("FogPatchMedium"),
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PClass::FindClass ("FogPatchLarge")
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};
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AActor *mo=NULL;
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