- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
Karate Chris. - Added several type checks to the weapon slot code. - Changed: Players no longer respawn in instant death sectors with the 'Respawn where died' flag on. SVN r1101 (trunk)
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14 changed files with 1053 additions and 1152 deletions
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@ -1168,18 +1168,18 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
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y -= (texture->GetHeight()/2)-texture->TopOffset;
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}
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// I'll handle the conversion from fixed to int myself for more control
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fixed_t fx = (x + ST_X + xOffset) << FRACBITS;
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fixed_t fy = (y + ST_Y + yOffset) << FRACBITS;
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fixed_t fw = texture->GetScaledWidth() << FRACBITS;
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fixed_t fh = texture->GetScaledHeight() << FRACBITS;
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// I'll handle the conversion from fixed to int myself for more control
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fixed_t fx = (x + ST_X + xOffset) << FRACBITS;
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fixed_t fy = (y + ST_Y + yOffset) << FRACBITS;
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fixed_t fw = texture->GetScaledWidth() << FRACBITS;
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fixed_t fh = texture->GetScaledHeight() << FRACBITS;
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if(Scaled)
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screen->VirtualToRealCoords(fx, fy, fw, fh, 320, 200, true);
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x = fx >> FRACBITS;
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y = fy >> FRACBITS;
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// Round to nearest
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int w = (fw + (FRACUNIT>>1)) >> FRACBITS;
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int h = (fh + (FRACUNIT>>1)) >> FRACBITS;
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screen->VirtualToRealCoords(fx, fy, fw, fh, 320, 200, true);
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x = fx >> FRACBITS;
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y = fy >> FRACBITS;
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// Round to nearest
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int w = (fw + (FRACUNIT>>1)) >> FRACBITS;
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int h = (fh + (FRACUNIT>>1)) >> FRACBITS;
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screen->DrawTexture(texture, x, y,
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DTA_DestWidth, w,
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DTA_DestHeight, h,
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