- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
Karate Chris. - Added several type checks to the weapon slot code. - Changed: Players no longer respawn in instant death sectors with the 'Respawn where died' flag on. SVN r1101 (trunk)
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14 changed files with 1053 additions and 1152 deletions
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@ -3538,7 +3538,8 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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( p->playerstate == PST_REBORN ) &&
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( deathmatch == false ) &&
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( gameaction != ga_worlddone ) &&
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( p->mo != NULL ))
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( p->mo != NULL ) &&
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( (p->mo->Sector->special & 255) != Damage_InstantDeath ))
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{
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spawn_x = p->mo->x;
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spawn_y = p->mo->y;
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