SVN r37 (trunk)

This commit is contained in:
Christoph Oelckers 2006-04-13 16:52:24 +00:00
commit fdeb374fdb
14 changed files with 148 additions and 34 deletions

View file

@ -1,3 +1,22 @@
April 13, 2006 (Changes by Graf Zahl)
- Fixed: A non-spectral attack set any spectral target to its missile state.
This is not supposed to happen.
- Fixed: The Prison Key was misspelled in the pickup message.
- Added missing lock messages for Strife.
- Fixed some ammo pickup values for Strife.
- Added the missing messages when killing a spectre in Strife.
- Fixed: DImpactDecal's default constructor called ChangeStatNum which caused
a crash. Now it calls DBaseDecal's constructor that allows changing the
statnum.
- Added additive translucency to the Ironlich's projectiles.
- Added a check for AInventory to PickConversationReply before giving an item
to the player. This could crash if non-inventory items were given.
- Added a few console commands useful for map testing:
* 'monster' lists all monsters and their position.
* 'itemd' does the same for items.
* 'changesky' changes the sky texture. Useful for trying out different skies.
* 'linetarget' prints some information about the monster the player is aiming at.
April 12, 2006
- Fixed: Using printinv before starting a game crashed.
- Fixed: DMover::MovePlane() would not stop moving the plane when it exactly