SVN r37 (trunk)
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14 changed files with 148 additions and 34 deletions
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April 13, 2006 (Changes by Graf Zahl)
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- Fixed: A non-spectral attack set any spectral target to its missile state.
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This is not supposed to happen.
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- Fixed: The Prison Key was misspelled in the pickup message.
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- Added missing lock messages for Strife.
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- Fixed some ammo pickup values for Strife.
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- Added the missing messages when killing a spectre in Strife.
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- Fixed: DImpactDecal's default constructor called ChangeStatNum which caused
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a crash. Now it calls DBaseDecal's constructor that allows changing the
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statnum.
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- Added additive translucency to the Ironlich's projectiles.
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- Added a check for AInventory to PickConversationReply before giving an item
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to the player. This could crash if non-inventory items were given.
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- Added a few console commands useful for map testing:
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* 'monster' lists all monsters and their position.
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* 'itemd' does the same for items.
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* 'changesky' changes the sky texture. Useful for trying out different skies.
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* 'linetarget' prints some information about the monster the player is aiming at.
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April 12, 2006
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- Fixed: Using printinv before starting a game crashed.
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- Fixed: DMover::MovePlane() would not stop moving the plane when it exactly
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