- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.

But that's insufficient because it doesn't factor in any subsequent velocity
  change that happens between the damaging and the next call to A_FreezeDeathChunks.
- fixed: The TimeFreezer did not freeze other players' controls in a
  multiplayer game.
- fixed: DECORATE's 'gravity' property incorrectly messed around with the
  NOGRAVITY flag.
- fixed: Hitscan attacks didn't check the puff's replacement for damage types.


SVN r2026 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-16 16:09:48 +00:00
commit fdec06ff9b
14 changed files with 62 additions and 23 deletions

View file

@ -1,3 +1,13 @@
December 16, 2009 (Changes by Graf Zahl)
- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
But that's insufficient because it doesn't factor in any subsequent velocity
change that happens between the damaging and the next call to A_FreezeDeathChunks.
- fixed: The TimeFreezer did not freeze other players' controls in a
multiplayer game.
- fixed: DECORATE's 'gravity' property incorrectly messed around with the
NOGRAVITY flag.
- fixed: Hitscan attacks didn't check the puff's replacement for damage types.
December 13, 2009 (Changes by Graf Zahl)
- fixed: old-style DECORATE definitions with non-alphanumeric characters in
the name produced an error.