- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
But that's insufficient because it doesn't factor in any subsequent velocity change that happens between the damaging and the next call to A_FreezeDeathChunks. - fixed: The TimeFreezer did not freeze other players' controls in a multiplayer game. - fixed: DECORATE's 'gravity' property incorrectly messed around with the NOGRAVITY flag. - fixed: Hitscan attacks didn't check the puff's replacement for damage types. SVN r2026 (trunk)
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December 16, 2009 (Changes by Graf Zahl)
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- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
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But that's insufficient because it doesn't factor in any subsequent velocity
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change that happens between the damaging and the next call to A_FreezeDeathChunks.
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- fixed: The TimeFreezer did not freeze other players' controls in a
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multiplayer game.
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- fixed: DECORATE's 'gravity' property incorrectly messed around with the
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NOGRAVITY flag.
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- fixed: Hitscan attacks didn't check the puff's replacement for damage types.
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December 13, 2009 (Changes by Graf Zahl)
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- fixed: old-style DECORATE definitions with non-alphanumeric characters in
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the name produced an error.
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