- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.

But that's insufficient because it doesn't factor in any subsequent velocity
  change that happens between the damaging and the next call to A_FreezeDeathChunks.
- fixed: The TimeFreezer did not freeze other players' controls in a
  multiplayer game.
- fixed: DECORATE's 'gravity' property incorrectly messed around with the
  NOGRAVITY flag.
- fixed: Hitscan attacks didn't check the puff's replacement for damage types.


SVN r2026 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-16 16:09:48 +00:00
commit fdec06ff9b
14 changed files with 62 additions and 23 deletions

View file

@ -1026,7 +1026,6 @@ DEFINE_PROPERTY(gravity, F, Actor)
if (i < 0) I_Error ("Gravity must not be negative.");
defaults->gravity = i;
if (i == 0) defaults->flags |= MF_NOGRAVITY;
}
//==========================================================================