- Added A_SetCrosshair.

SVN r1700 (trunk)
This commit is contained in:
Randy Heit 2009-07-01 02:00:36 +00:00
commit fe19767ac2
8 changed files with 75 additions and 30 deletions

View file

@ -135,7 +135,6 @@ static const char *BaseFileSearch (const char *file, const char *ext, bool lookf
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
EXTERN_CVAR (Float, turbo)
EXTERN_CVAR (Int, crosshair)
EXTERN_CVAR (Bool, freelook)
EXTERN_CVAR (Float, m_pitch)
EXTERN_CVAR (Float, m_yaw)
@ -541,7 +540,7 @@ void D_Display ()
// Refresh the console.
C_NewModeAdjust ();
// Reload crosshair if transitioned to a different size
crosshair.Callback ();
ST_LoadCrosshair (true);
AM_NewResolution ();
}
}
@ -1888,9 +1887,6 @@ void D_DoomMain (void)
Printf ("Texman.Init: Init texture manager.\n");
TexMan.Init();
// Now that all textues have been loaded the crosshair can be initialized.
crosshair.Callback ();
// [CW] Parse any TEAMINFO lumps.
Printf ("ParseTeamInfo: Load team definitions.\n");
TeamLibrary.ParseTeamInfo ();