- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
This commit is contained in:
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0634205d7f
commit
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11 changed files with 198 additions and 121 deletions
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@ -35,82 +35,6 @@
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namespace Timidity
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{
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static TArray<FString> PathList;
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FString BuildPath(FString base, const char *name)
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{
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FString current;
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if (base.IsNotEmpty())
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{
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current = base;
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if (current[current.Len() - 1] != '/') current += '/';
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}
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current += name;
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return current;
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}
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/* This is meant to find and open files for reading. */
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FileReader *open_filereader(const char *name, int open, int *plumpnum)
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{
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FileReader *fp;
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FString current_filename;
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if (!name || !(*name))
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{
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return 0;
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}
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/* First try the given name */
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current_filename = name;
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FixPathSeperator(current_filename);
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int lumpnum = Wads.CheckNumForFullName(current_filename);
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if (open != OM_FILE)
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{
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if (lumpnum >= 0)
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{
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fp = Wads.ReopenLumpNum(lumpnum);
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if (plumpnum) *plumpnum = lumpnum;
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return fp;
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}
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if (open == OM_LUMP) // search the path list when not loading the main config
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{
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for (unsigned int plp = PathList.Size(); plp-- != 0; )
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{ /* Try along the path then */
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current_filename = BuildPath(PathList[plp], name);
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lumpnum = Wads.CheckNumForFullName(current_filename);
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if (lumpnum >= 0)
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{
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fp = Wads.ReopenLumpNum(lumpnum);
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if (plumpnum) *plumpnum = lumpnum;
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return fp;
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}
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}
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return NULL;
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}
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}
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if (plumpnum) *plumpnum = -1;
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fp = new FileReader;
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if (fp->Open(current_filename)) return fp;
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if (name[0] != '/')
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{
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for (unsigned int plp = PathList.Size(); plp-- != 0; )
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{ /* Try along the path then */
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current_filename = BuildPath(PathList[plp], name);
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if (fp->Open(current_filename)) return fp;
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}
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}
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delete fp;
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/* Nothing could be opened. */
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current_filename = "";
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return NULL;
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}
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/* This'll allocate memory or die. */
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@ -132,17 +56,5 @@ void *safe_malloc(size_t count)
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return 0; // Unreachable.
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}
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/* This adds a directory to the path list */
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void add_to_pathlist(const char *s)
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{
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FString copy = s;
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FixPathSeperator(copy);
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PathList.Push(copy);
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}
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void clear_pathlist()
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{
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PathList.Clear();
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}
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}
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@ -159,12 +159,12 @@ static Instrument *load_instrument(Renderer *song, const char *name, int percuss
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if (!name) return 0;
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/* Open patch file */
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if ((fp = open_filereader(name, openmode, NULL)) == NULL)
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if ((fp = pathExpander.openFileReader(name, NULL)) == NULL)
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{
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/* Try with various extensions */
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FString tmp = name;
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tmp += ".pat";
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if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
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if ((fp = pathExpander.openFileReader(tmp, NULL)) == NULL)
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{
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#ifdef __unix__ // Windows isn't case-sensitive.
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tmp.ToUpper();
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@ -54,7 +54,7 @@ void font_add(const char *filename, int load_order)
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}
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else
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{
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FileReader *fp = open_filereader(filename, openmode, NULL);
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FileReader *fp = pathExpander.openFileReader(filename, NULL);
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if (fp != NULL)
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{
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@ -1502,7 +1502,7 @@ void SFFile::ApplyGeneratorsToRegion(SFGenComposite *gen, SFSample *sfsamp, Rend
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void SFFile::LoadSample(SFSample *sample)
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{
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FileReader *fp = open_filereader(Filename, openmode, NULL);
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FileReader *fp = pathExpander.openFileReader(Filename, NULL);
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DWORD i;
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if (fp == NULL)
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@ -42,10 +42,10 @@ CVAR(Int, gus_memsize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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namespace Timidity
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{
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PathExpander pathExpander;
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ToneBank *tonebank[MAXBANK], *drumset[MAXBANK];
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static FString def_instr_name;
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int openmode = OM_FILEORLUMP;
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static int read_config_file(const char *name, bool ismain)
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{
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@ -62,21 +62,21 @@ static int read_config_file(const char *name, bool ismain)
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return (-1);
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}
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if (ismain) openmode = OM_FILEORLUMP;
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if (ismain) pathExpander.openmode = PathExpander::OM_FILEORLUMP;
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if (!(fp = open_filereader(name, openmode, &lumpnum)))
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if (!(fp = pathExpander.openFileReader(name, &lumpnum)))
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return -1;
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if (ismain)
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{
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if (lumpnum > 0)
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{
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openmode = OM_LUMP;
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clear_pathlist(); // when reading from a PK3 we won't want to use any external path
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pathExpander.openmode = PathExpander::OM_LUMP;
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pathExpander.clearPathlist(); // when reading from a PK3 we don't want to use any external path
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}
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else
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{
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openmode = OM_FILE;
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pathExpander.openmode = PathExpander::OM_FILE;
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}
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}
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@ -288,7 +288,7 @@ static int read_config_file(const char *name, bool ismain)
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return -2;
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}
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for (i = 1; i < words; i++)
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add_to_pathlist(w[i]);
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pathExpander.addToPathlist(w[i]);
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}
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else if (!strcmp(w[0], "source"))
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{
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@ -532,15 +532,15 @@ int LoadConfig(const char *filename)
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* file itself since that file should contain any other directory
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* that needs to be added to the search path.
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*/
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clear_pathlist();
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pathExpander.clearPathlist();
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#ifdef _WIN32
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add_to_pathlist("C:\\TIMIDITY");
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add_to_pathlist("\\TIMIDITY");
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add_to_pathlist(progdir);
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pathExpander.addToPathlist("C:\\TIMIDITY");
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pathExpander.addToPathlist("\\TIMIDITY");
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pathExpander.addToPathlist(progdir);
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#else
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add_to_pathlist("/usr/local/lib/timidity");
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add_to_pathlist("/etc/timidity");
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add_to_pathlist("/etc");
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pathExpander.addToPathlist("/usr/local/lib/timidity");
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pathExpander.addToPathlist("/etc/timidity");
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pathExpander.addToPathlist("/etc");
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#endif
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/* Some functions get aggravated if not even the standard banks are available. */
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@ -579,10 +579,10 @@ int LoadDMXGUS()
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if (ultradir.IsNotEmpty())
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{
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ultradir += "/midi";
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add_to_pathlist(ultradir.GetChars());
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pathExpander.addToPathlist(ultradir.GetChars());
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}
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// Load DMXGUS lump and patches from gus_patchdir
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add_to_pathlist(gus_patchdir);
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pathExpander.addToPathlist(gus_patchdir);
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char readbuffer[1024];
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long size = data.GetLength();
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@ -21,6 +21,7 @@
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#define TIMIDITY_H
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#include "doomtype.h"
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#include "pathexpander.h"
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class FileReader;
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@ -172,17 +173,8 @@ extern __inline__ double pow_x87_inline(double x,double y)
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common.h
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*/
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#define OM_FILEORLUMP 0
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#define OM_LUMP 1
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#define OM_FILE 2
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extern void add_to_pathlist(const char *s);
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extern void clear_pathlist();
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extern void *safe_malloc(size_t count);
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FileReader *open_filereader(const char *name, int open, int *plumpnum);
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extern int openmode;
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/*
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controls.h
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*/
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@ -627,6 +619,7 @@ int LoadConfig(const char *filename);
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int LoadDMXGUS();
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extern int LoadConfig();
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extern void FreeAll();
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extern PathExpander pathExpander;
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extern ToneBank *tonebank[MAXBANK];
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extern ToneBank *drumset[MAXBANK];
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