- scriptified the AltHUD'S powerup drawer.
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ddaab4d2ab
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4 changed files with 56 additions and 47 deletions
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@ -353,41 +353,6 @@ static void DrawLatency(int y)
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VMValue params[] = { althud, y };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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/*
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if (!ST_IsLatencyVisible())
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{
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return;
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}
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int i, localdelay = 0, arbitratordelay = 0;
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for (i = 0; i < BACKUPTICS; i++) localdelay += netdelay[0][i];
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for (i = 0; i < BACKUPTICS; i++) arbitratordelay += netdelay[nodeforplayer[Net_Arbitrator]][i];
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localdelay = ((localdelay / BACKUPTICS) * ticdup) * (1000 / TICRATE);
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arbitratordelay = ((arbitratordelay / BACKUPTICS) * ticdup) * (1000 / TICRATE);
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int color = CR_GREEN;
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if (MAX(localdelay, arbitratordelay) > 200)
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{
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color = CR_YELLOW;
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}
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if (MAX(localdelay, arbitratordelay) > 400)
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{
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color = CR_ORANGE;
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}
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if (MAX(localdelay, arbitratordelay) >= ((BACKUPTICS / 2 - 1) * ticdup) * (1000 / TICRATE))
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{
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color = CR_RED;
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}
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char tempstr[32];
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const int millis = (level.time % TICRATE) * (1000 / TICRATE);
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mysnprintf(tempstr, sizeof(tempstr), "a:%dms - l:%dms", arbitratordelay, localdelay);
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const int characterCount = (int)strlen(tempstr);
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const int width = SmallFont->GetCharWidth('0') * characterCount + 2; // small offset from screen's border
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DrawHudText(SmallFont, color, tempstr, hudwidth - width, y, 0x10000);
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*/
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}
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//---------------------------------------------------------------------------
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@ -396,18 +361,20 @@ static void DrawLatency(int y)
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//
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//---------------------------------------------------------------------------
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static void DrawPowerups(player_t *CPlayer)
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static void DrawPowerups(player_t *CPlayer, int y)
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{
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IFVM(AltHud, DrawPowerups)
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{
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VMValue params[] = { althud, CPlayer, y };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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/*
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// Each icon gets a 32x32 block to draw itself in.
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int x, y;
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AInventory *item;
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const int yshift = SmallFont->GetHeight();
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const int POWERUPICONSIZE = 32;
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x = hudwidth -20;
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y = POWERUPICONSIZE * 5/4
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+ (ST_IsTimeVisible() ? yshift : 0)
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+ (ST_IsLatencyVisible() ? yshift : 0);
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for (item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
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{
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@ -443,6 +410,7 @@ static void DrawPowerups(player_t *CPlayer)
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}
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}
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}
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*/
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}
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//---------------------------------------------------------------------------
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@ -481,6 +449,7 @@ void DrawHUD()
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{
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int i;
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// No HUD in the title level!
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if (gamestate == GS_TITLELEVEL || !CPlayer) return;
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@ -500,7 +469,9 @@ void DrawHUD()
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DrawTime(SmallFont->GetHeight());
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DrawLatency(SmallFont->GetHeight()*2); // to be fixed when fully scripted.
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DrawPowerups(CPlayer);
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const int POWERUPICONSIZE = 32;
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DrawPowerups(CPlayer, SmallFont->GetHeight() * 2 + POWERUPICONSIZE * 5 / 4); // to be fixed when fully scripted.
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}
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else
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{
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