- fix enough bugs to finally get some visuals
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parent
e1d1358249
commit
fe67a2c24f
13 changed files with 93 additions and 19 deletions
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@ -6,6 +6,7 @@
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#include "vulkan/system/vk_buffers.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "rendering/2d/v_2ddrawer.h"
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VkRenderPassManager::VkRenderPassManager()
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{
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@ -123,7 +124,7 @@ VkRenderPassSetup::VkRenderPassSetup()
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void VkRenderPassSetup::CreateRenderPass()
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{
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RenderPassBuilder builder;
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builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_GENERAL);
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builder.addRgba16fAttachment(true, VK_IMAGE_LAYOUT_GENERAL);
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builder.addSubpass();
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builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_GENERAL);
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builder.addExternalSubpassDependency();
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@ -136,14 +137,26 @@ void VkRenderPassSetup::CreatePipeline()
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GraphicsPipelineBuilder builder;
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builder.addVertexShader(fb->GetShaderManager()->vert.get());
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builder.addFragmentShader(fb->GetShaderManager()->frag.get());
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builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
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builder.addVertexBufferBinding(0, sizeof(F2DDrawer::TwoDVertex));
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builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(F2DDrawer::TwoDVertex, x));
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builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(F2DDrawer::TwoDVertex, u));
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builder.addVertexAttribute(2, 0, VK_FORMAT_R8G8B8A8_UNORM, offsetof(F2DDrawer::TwoDVertex, color0));
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builder.addVertexAttribute(3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(F2DDrawer::TwoDVertex, x));
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builder.addVertexAttribute(4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(F2DDrawer::TwoDVertex, x));
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builder.addVertexAttribute(5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(F2DDrawer::TwoDVertex, x));
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#if 0
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builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
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builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
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// To do: not all vertex formats has all the data..
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//builder.addVertexAttribute(2, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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//builder.addVertexAttribute(3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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//builder.addVertexAttribute(4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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//builder.addVertexAttribute(5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(2, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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builder.addVertexAttribute(5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
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#endif
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builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
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builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
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builder.setAlphaBlendMode();
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@ -18,6 +18,7 @@
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VkRenderState::VkRenderState()
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{
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Reset();
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}
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void VkRenderState::ClearScreen()
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@ -54,7 +55,8 @@ void VkRenderState::DrawIndexed(int dt, int index, int count, bool apply)
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BindDescriptorSets();
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drawcalls.Clock();
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mCommandBuffer->drawIndexed(count, 1, 0, index * (int)sizeof(uint32_t), 0);
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if (mMaterial.mMaterial)
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mCommandBuffer->drawIndexed(count, 1, index, 0, 0);
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drawcalls.Unclock();
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}
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@ -149,12 +151,24 @@ void VkRenderState::Apply(int dt)
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, SCREENWIDTH, SCREENHEIGHT);
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beginInfo.setFramebuffer(passSetup->Framebuffer.get());
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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beginInfo.addClearDepthStencil(0.0f, 0);
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beginInfo.addClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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beginInfo.addClearDepthStencil(1.0f, 0);
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mCommandBuffer->beginRenderPass(beginInfo);
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mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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}
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mMatrices.ModelMatrix = mModelMatrix;
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mMatrices.NormalModelMatrix.computeNormalMatrix(mModelMatrix);
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mMatrices.TextureMatrix = mTextureMatrix;
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memcpy(static_cast<uint8_t*>(fb->MatricesUBO->Memory()) + mMatricesOffset, &mMatrices, sizeof(MatricesUBO));
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memcpy(static_cast<uint8_t*>(fb->ColorsUBO->Memory()) + mColorsOffset, &mColors, sizeof(ColorsUBO));
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memcpy(static_cast<uint8_t*>(fb->GlowingWallsUBO->Memory()) + mGlowingWallsOffset, &mGlowingWalls, sizeof(GlowingWallsUBO));
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mPushConstants.uTextureMode = 0;
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mPushConstants.uLightLevel = 1.0f;
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mPushConstants.uLightIndex = -1;
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mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(mVertexBuffer)->mBuffer->buffer };
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@ -165,7 +179,8 @@ void VkRenderState::Apply(int dt)
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BindDescriptorSets();
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if (mMaterial.mChanged)
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//if (mMaterial.mChanged)
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if (mMaterial.mMaterial)
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{
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auto base = static_cast<VkHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation));
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if (base)
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@ -47,9 +47,13 @@ private:
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bool mLastDepthClamp = true;
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VulkanCommandBuffer *mCommandBuffer = nullptr;
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PushConstants mPushConstants;
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bool mDescriptorsChanged = true;
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MatricesUBO mMatrices = {};
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ColorsUBO mColors = {};
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GlowingWallsUBO mGlowingWalls = {};
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PushConstants mPushConstants = {};
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uint32_t mViewpointOffset = 0;
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uint32_t mLightBufferOffset = 0;
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uint32_t mMatricesOffset = 0;
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