- fix enough bugs to finally get some visuals

This commit is contained in:
Magnus Norddahl 2019-02-26 20:19:54 +01:00
commit fe67a2c24f
13 changed files with 93 additions and 19 deletions

View file

@ -5,6 +5,16 @@
#include "vulkan/renderer/vk_renderstate.h"
#include "doomerrors.h"
VKBuffer::~VKBuffer()
{
if (map)
mBuffer->Unmap();
auto fb = GetVulkanFrameBuffer();
if (fb && mBuffer)
fb->mFrameDeleteList.push_back(std::move(mBuffer));
}
void VKBuffer::SetData(size_t size, const void *data, bool staticdata)
{
auto fb = GetVulkanFrameBuffer();
@ -37,6 +47,8 @@ void VKBuffer::SetData(size_t size, const void *data, bool staticdata)
if (mPersistent)
{
map = mBuffer->Map(0, size);
if (data)
memcpy(map, data, size);
}
else if (data)
{

View file

@ -12,7 +12,7 @@
class VKBuffer : virtual public IBuffer
{
public:
~VKBuffer() { if (map) Unmap(); }
~VKBuffer();
void SetData(size_t size, const void *data, bool staticdata) override;
void SetSubData(size_t offset, size_t size, const void *data) override;

View file

@ -162,7 +162,7 @@ std::unique_ptr<VulkanShader> ShaderBuilder::create(VulkanDevice *device)
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = false;
spvOptions.disableOptimizer = false;
spvOptions.optimizeSize = false;
spvOptions.optimizeSize = true;
std::vector<unsigned int> spirv;
spv::SpvBuildLogger logger;

View file

@ -390,6 +390,9 @@ void VulkanDevice::releaseResources()
renderFinishedFence.reset();
swapChain.reset();
if (allocator)
vmaDestroyAllocator(allocator);
if (device)
vkDestroyDevice(device, nullptr);
device = nullptr;

View file

@ -63,12 +63,22 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
VulkanFrameBuffer::~VulkanFrameBuffer()
{
delete MatricesUBO;
delete ColorsUBO;
delete GlowingWallsUBO;
delete mVertexData;
delete mSkyData;
delete mViewpoints;
delete mLights;
for (auto tex : AllTextures)
tex->Reset();
}
void VulkanFrameBuffer::InitializeState()
{
gl_vendorstring = "Vulkan";
hwcaps = RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE;
mUploadSemaphore.reset(new VulkanSemaphore(device));
mGraphicsCommandPool.reset(new VulkanCommandPool(device, device->graphicsFamily));
@ -81,9 +91,9 @@ void VulkanFrameBuffer::InitializeState()
MatricesUBO = (VKDataBuffer*)CreateDataBuffer(1234, false);
ColorsUBO = (VKDataBuffer*)CreateDataBuffer(1234, false);
GlowingWallsUBO = (VKDataBuffer*)CreateDataBuffer(1234, false);
MatricesUBO->SetData(sizeof(MatricesUBO) * 128, 0, false);
ColorsUBO->SetData(sizeof(ColorsUBO) * 128, 0, false);
GlowingWallsUBO->SetData(sizeof(GlowingWallsUBO) * 128, 0, false);
MatricesUBO->SetData(sizeof(MatricesUBO) * 128, nullptr, false);
ColorsUBO->SetData(sizeof(ColorsUBO) * 128, nullptr, false);
GlowingWallsUBO->SetData(sizeof(GlowingWallsUBO) * 128, nullptr, false);
mShaderManager.reset(new VkShaderManager(device));
mSamplerManager.reset(new VkSamplerManager(device));
@ -148,6 +158,8 @@ void VulkanFrameBuffer::Update()
if (mUploadCommands)
{
mUploadCommands->end();
// Submit upload commands immediately
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
@ -201,6 +213,7 @@ void VulkanFrameBuffer::Update()
mPresentCommands.reset();
mUploadCommands.reset();
mFrameDeleteList.clear();
Finish.Unclock();

View file

@ -32,6 +32,8 @@ public:
VKDataBuffer *ColorsUBO = nullptr;
VKDataBuffer *GlowingWallsUBO = nullptr;
std::vector<std::unique_ptr<VulkanBuffer>> mFrameDeleteList;
VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
~VulkanFrameBuffer();