- moved nodes into FLevelLocals.
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20 changed files with 164 additions and 208 deletions
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@ -160,7 +160,7 @@ void FShadowMap::UploadAABBTree()
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{
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// Just comparing the level info is not enough. If two MAPINFO-less levels get played after each other,
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// they can both refer to the same default level info.
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if (level.info != mLastLevel && numnodes != mLastNumNodes || level.segs.Size() != mLastNumSegs)
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if (level.info != mLastLevel && level.nodes.Size() != mLastNumNodes || level.segs.Size() != mLastNumSegs)
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Clear();
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if (mAABBTree)
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@ -205,6 +205,6 @@ void FShadowMap::Clear()
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mAABBTree.reset();
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mLastLevel = level.info;
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mLastNumNodes = numnodes;
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mLastNumNodes = level.nodes.Size();
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mLastNumSegs = level.segs.Size();
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}
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